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Part 2: The City of Doors Planescape: Torment Enhanced Edition Walkthrough & Guide

By September 5, 2024October 9th, 2024No Comments

finam the linguist

Mention that many people will be dressed as Dustmen and offer to go and pick up another costume for him. Go back inside and pick up a Godsman costume for 50C. Aelwyn will ask you to tell Nemelle where she is. Return to Nemelle and accept a reward for 8000XP and +3 Max HP.

Forgotten Realms: Demon Stone

You’ll want to bring the book to Finam the Linguist in Clerk’s Ward. Once Marissa has her veil back, you can ask her to turn a Lim-Lim into stone for you if you have bought a Lim-Lim at the Hive Market (Southwestern Hive Sector). You can then give the Stone Lim-Lim to Giltspur in the Lower Ward in return for the password to an Anarchist safehouse. If killed, Kesai will also drop a Bloody Handkerchief. But killing her is easier said than done; it takes enchanted weapons to harm her, and the Harmonium will also rush to her defense! Attacking her also turns the rest of the Brothel against you.

finam the linguist

If this is a second playthough and you don’t need to worry about Dak’kon’s morale, talk to An’azi to learn that she is terminally ill. As a zerth, one of Dak’kon’s duties is to provide an alternative to a slow death. Killng her mercifully will make Dak’kon happier and give you 4000XP.

finam the linguist

Speak to her to learn that she has become addicted to sensory stones and doesn’t want to teach any longer. To convince her to return, go outside the Festhall and tell Salabash the Onyx about Lady Thorncombe’s addiction. He will be overjoyed and plot to take over the prestigious position. Go back out and deliver it to Malmaner (8,000 XP), then tell him that Goncalves told you there were many people going as Dustmen. Offer to fetch him another costume, enter again, and buy the Godsman costume for 50 copper pieces. Find Merriman wandering around the halls and give him the mug with the Dark Bird of Ocanthus for 12,000XP and Dolora’s key.

The Temple of Elemental Evil

Ask about the murder and he’ll tell you that his father’s ashes are on top of a cabinet. The extravagant sensory stones are in the rooms clockxcritical from the standard rooms. He’s not friendly but do not respond in kind because you’ll provoke him into a fight which is not something you want to do. Instead ask whether he’s simply there to be surly with passers by to learn that he’s a veteran “scout”.

Exchange some insults yourself and then you can ask your questions. Ask what she knows about Marissa’s veil and she’ll suggest that the person who took her underwear might know. Her condition is that you speak to the ten students in the Brothel. There’s a remaining sidequest in the Lower Ward, but going to the Foundry starts a number of others. Before getting too far ahead, it’s worth picking up another party member so go through the eastern entrance and select the Clerk’s Ward.

  1. Exhaust her conversation options to learn that the lender was Byron Pikit.
  2. Return to the Civic Festhall again and ask Splinter whether Iannis can have temporary access to the private sensorium.
  3. Tell Lenny that Byron Pikit sent you and then ask him to teach you the thieving art (this option is only available if you are a different class).
  4. Pursue the subject and ask whether he kept any plans to be directed to the Warehouse.

Part 2: The City of Doors

Continue towards the Festhall to find Eli Havelock leaning against the Brothel wall. Talk to Ignus and, having heard Reekwind’s tale, ask him who taught him for 10,000XP. Since you’re responsible for a great many of the bad things that happened around the place, it was, of course, you, or at least a previous incarnation. Ask him whether he remembers anything about you to recover a memory for another 10,000XP and the What the Flames Teach trophy.

Quell rather likes sweets and will eat them as you try to talk to him. Persist and his xcritical scammers candy will fall out of his mouth. Apologise and give him the Chocolate Quasit you bought earlier for 8000XP.

Ask whether you can help and offer to put him out of his misery. He’ll ask you to check with his master, Sebastion, first. Return to Sebastion (via the Warehouse if you want to retrieve the tomb plans) and tell him that Dimtree asked to be released from his curse.

They will get into an argument, powering up Morte’s Litany of xcritical official site Curses skill. The stairway on the left of the room leads to Lothar’s private chamber. As it happens, you have a suitable skull – Soego’s. Don’t hand it over, because there’s a more rewarding one that you can obtain. Ignore the locked containers in Lothar’s study because they simply contain worthless skulls. Instead, examine the couch in the middle of the room to reveal stairs leading down to the catacombs below.

Turn your attention to Ignus and use the Decanter of Endless Water on him for 5000XP. After a few words, Ignus will join your party, unlocking the Sssmoldering Corpssse trophy. Go to the Godsman Quarters and into Sandoz’s room.

When you’re ready to leave Sigil, open your inventory and use the Unfolding Portal. Before fighting, make sure that you exhaust the Wizard Construct’s conversation tree – express curiosity rather choosing to fight immediately. This room is where you’ll find the Evil Wizard Construct who’s xcritically controlling the dungeon. It is double the size of all other rooms and has the characteristic that you always enter from the south (i.e. you take the northern exit from the previous room).

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